
Sony Pictures Imageworks is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations. We are committed to respecting traditional lands, and working with communities towards reconciliation.
Sony Pictures Imageworks Canada Inc.
658 Homer St
Vancouver, BC V6B 0T5
Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable
What you'll be doing
As an Intermediate Look Development Artist, you will build upon a foundation of 3-5 years of industry experience. This role entails creating and refining materials for characters, environments, and props, ensuring consistency and adherence to the established art direction. Collaboration with various departments, problem-solving related to shading and texturing challenges, and contributing to the evolution of the look development process are key responsibilities.
Responsibilities:
Work with other asset departments to create realistic or stylised looks for 3D assets of various styles and complexities
Collaborate with Texture artists to achieve the desired look
Follow the project's art direction and style guides, and contribute your own ideas and suggestions
Deliver high-quality work on time and participate in reviews
Communicate effectively with team members and proactively bring up suggestions and issues
Address feedback notes and take initiative to improve the work both artistically and technically
Ensure quality, accuracy, and consistency of assets in varying lighting scenarios
Maintain references and use proper colorspace workflows
Solve problems and assist other artists with technical issues
Work within the show's framework, structure, and pipeline, and propose new ways to improve the work and workflow
Optimize scenes to run efficiently, and create simple variation and instancing setups
What we need to see
A portfolio that showcases strong artistic skills and technical abilities
Solid understanding of shading, lighting, and rendering techniques
Proficient in look development software like Katana, Maya, Arnold, or other rendering software
Intermediate lighting and general compositing experience a plus
Proficient knowledge of Linux/UNIX and basic shell scripting, with knowledge of Python being a plus
Working knowledge of paint software such as Mari, Substance Painter, Photoshop, Mudbox, ZBrush, and Substance Designer
Good understanding of colorspace workflows
Strong problem solving, organization, communication, and teamwork skills
3-4+ years of production experience
The anticipated base salary for this position is $37.50 - $53.80/hr. Benefits are per company policy: which include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable. The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position.
Please note that you must be able to provide a demo reel that illustrates your relevant artistic and technical experience that also includes the nuances for this specific role.
We value unique perspectives, and want diverse, unique talent to work with us. We encourage candidates from all identities to apply.
*Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, colour, religion, sex, national origin, disability, age, sexual orientation, gender identity, or other protected characteristics.